Class Index
Represents a camera with a point of view over a 3D scene.
Represents a wrap object for a canvas HTML5 element.
Represents an RGB(A) color.
Provides an entry point for BenchGL library.
Represent a light in a 3D world.
Represents a material, thus a way to express
interaction between light and geometric models.
Represents a four by four matrix.
Representa a stack for 4x4 matrices.
Represents a geometric model.
Represents a shader program in the WebGL pipeline.
Represents an attribute variable in a shader program.
Represents an sampler variable in a shader program.
Represents an uniform variable in a shader program.
Represents the rendering engine in BenchGL.
Represents a WebGL shader.
Represent the first-pass rendering algorithm.
Represents multiple asynchronous requests for images to build up Texture objects.
A class for timing purpouses, like calculating FPS for an application.
Represents a full stack for model, view and projection matrices (OpenGL-like).
Represents a vector in homogeneous 3D space.
Represents a container for the static method that retrieves a WebGL context.
Coordinates a group of WebWorkers.
Wraps an XMLHttpRequest object to load resources asynchronously.