Class TransformStack
Represents a full stack for model, view and projection matrices (OpenGL-like).
Defined in: benchgl.js.
Constructor Attributes | Constructor Name and Description |
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Creates a new TransformStack.
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Method Attributes | Method Name and Description |
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Gets the current model matrix.
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Gets the inverse of the current model matrix.
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Gets the inverse of the transposed of the current model matrix.
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Gets the transposed version of the current model matrix.
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Gets the current modelView matrix.
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Gets the inverse of the current modelView matrix.
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Gets the inverse of the transposed of the current modelView matrix.
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Gets the transposed version of the current modelView matrix.
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Gets the normal matrix (aka the inverse transpose of the modelView matrix).
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Gets the current projection matrix.
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Gets the inverse of the current projection matrix.
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Gets the inverse of the transposed of the current projection matrix.
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Gets the transposed version of the current projection matrix.
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Gets the current view matrix.
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Gets the inverse of the current view matrix.
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Gets the inverse of the transposed of the current view matrix.
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Gets the transposed version of the current view matrix.
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Loads the identity on the current stack.
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lookAt(eye, direction, up)
Apply a lookAt transformation to the current stack.
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model()
Sets the current stack as the model stack.
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multiply(The)
Multiply a matrix with the current stack.
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perspective(fovy, aspect, near, far)
Apply a perspective transformation to the current stack.
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Pops out the matrix on top of the current stack.
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Sets the current stack as the projection stack.
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Push the matrix on top of the current stack.
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rotate(angle, x, y, z)
Apply a rotation to the current stack.
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rotateXYZ(rx, ry, rz)
Apply a rotation around x, y and z axes to the current stack.
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scale(x, y, z)
Apply a scale transformation to the current stack.
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translate(x, y, z)
Apply a translation to the current stack.
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view()
Sets the current stack as the view stack.
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Method Detail
{Matrix4}
getModelMatrix()
Gets the current model matrix.
- Returns:
- {Matrix4} The current model matrix.
{Matrix4}
getModelMatrixInverse()
Gets the inverse of the current model matrix.
- Returns:
- {Matrix4} The current model matrix inverted.
{Matrix4}
getModelMatrixInverseTranspose()
Gets the inverse of the transposed of the current model matrix.
- Returns:
- {Matrix4} The current model matrix inverted transposed.
{Matrix4}
getModelMatrixTranspose()
Gets the transposed version of the current model matrix.
- Returns:
- {Matrix4} The current model matrix transposed.
{Matrix4}
getModelViewMatrix()
Gets the current modelView matrix.
- Returns:
- {Matrix4} The current projection matrix.
{Matrix4}
getModelViewMatrixInverse()
Gets the inverse of the current modelView matrix.
- Returns:
- {Matrix4} The current modelView matrix inverted.
{Matrix4}
getModelViewMatrixInverseTranspose()
Gets the inverse of the transposed of the current modelView matrix.
- Returns:
- {Matrix4} The current modelView matrix inverted transposed.
{Matrix4}
getModelViewMatrixTranspose()
Gets the transposed version of the current modelView matrix.
- Returns:
- {Matrix4} The current modelView matrix transposed.
{Matrix4}
getNormalMatrix()
Gets the normal matrix (aka the inverse transpose of the modelView matrix).
- Returns:
- {Matrix4} The current modelView matrix inverted transposed.
{Matrix4}
getProjectionMatrix()
Gets the current projection matrix.
- Returns:
- {Matrix4} The current projection matrix.
{Matrix4}
getProjectionMatrixInverse()
Gets the inverse of the current projection matrix.
- Returns:
- {Matrix4} The current projection matrix inverted.
{Matrix4}
getProjectionMatrixInverseTranspose()
Gets the inverse of the transposed of the current projection matrix.
- Returns:
- {Matrix4} The current projection matrix inverted transposed.
{Matrix4}
getProjectionMatrixTranspose()
Gets the transposed version of the current projection matrix.
- Returns:
- {Matrix4} The current projection matrix transposed.
{Matrix4}
getViewMatrix()
Gets the current view matrix.
- Returns:
- {Matrix4} The current view matrix.
{Matrix4}
getViewMatrixInverse()
Gets the inverse of the current view matrix.
- Returns:
- {Matrix4} The current view matrix inverted.
{Matrix4}
getViewMatrixInverseTranspose()
Gets the inverse of the transposed of the current view matrix.
- Returns:
- {Matrix4} The current view matrix inverted transposed.
{Matrix4}
getViewMatrixTranspose()
Gets the transposed version of the current view matrix.
- Returns:
- {Matrix4} The current view matrix transposed.
{TransformStack}
loadIdentity()
Loads the identity on the current stack.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
lookAt(eye, direction, up)
Apply a lookAt transformation to the current stack.
- Parameters:
- {Vector3} eye
- The eye vector.
- {Vector3} direction
- The direction vector.
- {Vector3} up
- The up vector.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
model()
Sets the current stack as the model stack.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
multiply(The)
Multiply a matrix with the current stack.
- Parameters:
- {Matrix4} The
- matrix to multiply with.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
perspective(fovy, aspect, near, far)
Apply a perspective transformation to the current stack.
- Parameters:
- {Number} fovy
- The vertical field of view angle.
- {Number} aspect
- The aspect ratio aka the horizontal field of view angle.
- {Number} near
- The near clipping plane.
- {Number} far
- The far clipping plane.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
popMatrix()
Pops out the matrix on top of the current stack.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
projection()
Sets the current stack as the projection stack.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
pushMatrix()
Push the matrix on top of the current stack.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
rotate(angle, x, y, z)
Apply a rotation to the current stack.
- Parameters:
- {Number} angle
- The rotation angle.
- {Number} x
- The rotation axis x coordinate.
- {Number} y
- The rotation axis y coordinate.
- {Number} z
- The rotation axis z coordinate.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
rotateXYZ(rx, ry, rz)
Apply a rotation around x, y and z axes to the current stack.
- Parameters:
- {Number} rx
- The rotation angle around X axis.
- {Number} ry
- The rotation angle around Y axis.
- {Number} rz
- The rotation angle around Z axis.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
scale(x, y, z)
Apply a scale transformation to the current stack.
- Parameters:
- {Number} x
- The x scale factor.
- {Number} y
- The y scale factor.
- {Number} z
- The z scale factor.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
translate(x, y, z)
Apply a translation to the current stack.
- Parameters:
- {Number} x
- The x translation factor.
- {Number} y
- The y translation factor.
- {Number} z
- The z translation factor.
- Returns:
- {TransformStack} Returns this TransformStack.
{TransformStack}
view()
Sets the current stack as the view stack.
- Returns:
- {TransformStack} Returns this TransformStack.